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  Product Details
Publisher: For Dummies
Release date: October 5, 2010
Language: English
Product Dimensions: 9.3 inches x 7.4 inches x 1 inches; 1.6 pounds
Shipping Weight: 1.55 pounds
Number of Pages: 480 pages ...

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  Product Description
Product Description
Start building iPhone apps today with this friendly guide!
Whether you're a beginner programmer who wants to build your first app, or a professional developer looking to leverage the marketing power of the iPhone SDK, this book walks you through the basics for building a variety of applications. Plus, you'll get invaluable advice on navigating the App Store so you can make money off of your original creations. This new edition covers all the latest information you need to know to get started developing apps immediately.

Walks you through the fundamentals of developing a variety of applications for the iPhone
Covers the latest updates for the iPad universal code and the new iPhone SDK
Delves into getting your apps in the App Store and selling them
Shows you how to use Apple's developer tools
Addresses the universal code feature that allows you to develop apps and port them from the iPhone to the iPad and back
No matter your level of experience of expertise, iPhone Application Development For Dummies, 3rd Edition enables you to leverage the power of the open iPhone SDK so you can start developing apps today.

 

Note: Apple's iOS SDK tools are only accessible on Intel-powered Mac and MacBook devices.From the Back Cover
What's your idea worth?Create and market iOS 4 apps for the iPhone

You've just thought of a way to make the iPhone even more useful, or fun, than it already is. This book can help you create the app for that, test it, get the bugs out, and get it into the App Store. Neal Goldstein walks you through two of his own creations to show you how to plan your app, build the user interface, write the code, and put it all together.

Devise for the device — learn to take advantage of the iPhone's unique features and develop apps that make the most of them

The getting-started stuff — download and install the SDK, join the Developer Program, and learn to use the tools

Out in the code — work with the Xcode Editor, enter and manage data, and use the Debugger

Get it out there — find out about the distribution process and how to provision your app for the App Store

Go deeper — discover how to work with maps and location services

Visit the companion Web site at www.dummies.com/go/iphoneappdevfd3e to find plenty of code samples you can use in building your apps.

Open the book and find:

What makes a great iPhone app

How to create a compelling user experience

Resources available at the iPhone Dev Center

Ways you can customize Xcode®

How to use enhanced mapping and core location features

Why a pinch-out gesture might be better than a button

Problems to consider when designing an app

Ten tips for happy developingAbout the Author
Neal Goldstein is passionate about the possibilities inherent in mobile computing. He was among the earliest developers of Service Oriented Architecture (SOA), currently heads an iPhone startup, and is a sought-after conference speaker. Neal is also the coauthor of iPhone & iPad Game Development For Dummies.




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